![]() ![]() ![]() This is quite like a Very Most important features Set Out of this project.ĭo you think you can make it for the next Major Revision on this ? Ģ) As well Allow animation of Projection / or Volume Texturesģ) The volumetric or projected Densities should also inherit colors from textures. ġ.1.2.1) True Volume 3D textures That Control the Fog Volume. ġ) Having Projected Textures Controlling the fog Densityġ.1.1) Low Resources Method / opengl dx9 :ġ.1.1.1) Planar projected / Project in Either X,y,z a Texture that controls the densityġ.1.1.2) Triplanar Projected / Project in Both Xyz Planes at same time. Still i miss some very important features in this asset that are basically a Most important "Buy now" Game Changer. I think this project yours is amazing / as we still don't have true volumetric Light scattering fog methods in unity. Thank you also to make this Asset Affordable. Im very glad to See "Finaly" some more works yours Published.īeen Following you since Your very first Udk Works days. ![]()
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